Post by [K]aleo on Feb 16, 2007 16:10:02 GMT -5
Wound Healers-
These Healers learn to use magic for good, they learn to preform magic that consists in healing wounds. Major wounds can not be fully healed by healed some to stop major blood loss or lessen pain.
Sick Healers-
These Healers also learn to use magic for good, but there magic cures illnesses. They can cure colds and lesser illnesses, they can only speed the healing of stronger illnesses such as a bad case of the flu.
Illusion Warriors-
These warriors use speed and agility to confuse an opponent. Normally only the fastest and most agile people can become Illusion Warriors. Most Illusion Warriors make there own weapons or have custom made weapons that will reflect light in a blinding way. There armor normally reflects light in a blinding way to.
Aes Sedia-
Aes Sedai can only be woman. They have a natural talent for magic. There magic is very strong and is enhanced by rods of power or an angreal. And angreal is a small statue no bigger than a hand but it amplifies the magic of a person five times over. Aes Sedai are classified in colors, or Adjah, by their traits. Some because they are cruel, kind, strong, hotheaded, a bit of a flirt, etc. People fear the Aes Sedia and if they even come upon one cower in their presence.
Warder-
A warder is usually a strong silent man who is is service of an Aes Sedia. He is sworn to protect the Aes Sedia with his sword. He rides a huge war horse and wears a cloak that seems to change colors. Mostly in the grays and greens. They are very serious when it comes to Aes Sedia and will do anything for her even if he isn't in love for her. The Green Adjah are the flirtatious ones who bind any man she thinks handsome into her warder. Be careful around any of the Green Adjah.
Wisdom-
Only woman can take up this job. A woman who takes up this job is highly respected in her village. A wisdom's job is pretty simple. She is a herbalist and part of the village council. She replaces a doctor and takes up an apprentice when she feels like retiring. Usually a wisdom carries around a long rod so they can identify her. The rod is like a club on one end and a good switch on the other so beware not to get on her bad side. You never know when her rod will crack you in the head or knees.
Gleeman-
A gleeman, first of all, is a wanderer. He never settles down unless he retires and sometimes when he even has kids he takes them wandering with him. Since a gleeman travels so much he always has a cloak with so many colors and patches. Gleemans entertain whatever town he is at with the best stories, tricks, riddles, music, jokes, and his very presence makes people happy. They are masters at many instruments, acrobatics, and sometimes even dagger throwing. Most gleeman take it up to play the flute or the harp. They tend to draw woman around them a lot though they might even be pretty old. Gleemans always have some witty charm about them.
Darkfriend-
One who serves the Dark One. They were corrupted by the Dark One and now serve the Forsaken. They do whatever they are commanded and are very tricky.
These Healers learn to use magic for good, they learn to preform magic that consists in healing wounds. Major wounds can not be fully healed by healed some to stop major blood loss or lessen pain.
Sick Healers-
These Healers also learn to use magic for good, but there magic cures illnesses. They can cure colds and lesser illnesses, they can only speed the healing of stronger illnesses such as a bad case of the flu.
Illusion Warriors-
These warriors use speed and agility to confuse an opponent. Normally only the fastest and most agile people can become Illusion Warriors. Most Illusion Warriors make there own weapons or have custom made weapons that will reflect light in a blinding way. There armor normally reflects light in a blinding way to.
Aes Sedia-
Aes Sedai can only be woman. They have a natural talent for magic. There magic is very strong and is enhanced by rods of power or an angreal. And angreal is a small statue no bigger than a hand but it amplifies the magic of a person five times over. Aes Sedai are classified in colors, or Adjah, by their traits. Some because they are cruel, kind, strong, hotheaded, a bit of a flirt, etc. People fear the Aes Sedia and if they even come upon one cower in their presence.
Warder-
A warder is usually a strong silent man who is is service of an Aes Sedia. He is sworn to protect the Aes Sedia with his sword. He rides a huge war horse and wears a cloak that seems to change colors. Mostly in the grays and greens. They are very serious when it comes to Aes Sedia and will do anything for her even if he isn't in love for her. The Green Adjah are the flirtatious ones who bind any man she thinks handsome into her warder. Be careful around any of the Green Adjah.
Wisdom-
Only woman can take up this job. A woman who takes up this job is highly respected in her village. A wisdom's job is pretty simple. She is a herbalist and part of the village council. She replaces a doctor and takes up an apprentice when she feels like retiring. Usually a wisdom carries around a long rod so they can identify her. The rod is like a club on one end and a good switch on the other so beware not to get on her bad side. You never know when her rod will crack you in the head or knees.
Gleeman-
A gleeman, first of all, is a wanderer. He never settles down unless he retires and sometimes when he even has kids he takes them wandering with him. Since a gleeman travels so much he always has a cloak with so many colors and patches. Gleemans entertain whatever town he is at with the best stories, tricks, riddles, music, jokes, and his very presence makes people happy. They are masters at many instruments, acrobatics, and sometimes even dagger throwing. Most gleeman take it up to play the flute or the harp. They tend to draw woman around them a lot though they might even be pretty old. Gleemans always have some witty charm about them.
Darkfriend-
One who serves the Dark One. They were corrupted by the Dark One and now serve the Forsaken. They do whatever they are commanded and are very tricky.